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- <html>
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- <head>
- <title>About Wave Editor - ProWave 1.0</title>
- </head>
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- <body TEXT="#000000" BGCOLOR="#FBD746" ALINK="#FF0000">
-
- <p align="center"><font face="MS Sans Serif"><img SRC="sigma.jpg" BORDER="1" align="left"
- WIDTH="120" HEIGHT="95"> <b><font SIZE="+3">Wave Editor - ProWave 1.1</font></b> </font></p>
-
- <p align="center"><font face="MS Sans Serif">Gintaras Juskevicius September 1998 <br>
- <font SIZE="+2"> </font><a href="soft/setup.zip"><b><font SIZE="+1">Download ProWave
- v.1.1</font></b></a><font SIZE="+2"> </font> (<b>setup.zip </b>size
- <b><font SIZE="+1">127 Kb</font></b>) </font></p>
-
- <hr SIZE="1" WIDTH="100%" align="center">
-
- <p><font face="MS Sans Serif"><font SIZE="-1">(P.S. Sorry for my poor
- English. I dream to convert my C++ into English
- :) )</font><br>
- <font SIZE="+1"><b>1. History</b></font><br>
- <font SIZE="-1"> The ProWave creation idea followed about in time I was
- creating new DirectX game.</font><br>
- <font SIZE="-1">The problem was that I could not find any <b>free&good</b> program to
- edit my own WAV files. I wanted to slide volume in the end of the file.</font> <font
- SIZE="-1">I had Sound Recorder, FastTracker, Blaster Master, WinDat. All these programs
- had no such effect (FastTracker did only with mono samples). I was programming for
- DirectSound and I wanted to know how this WAV sounds in different Primary and Secondary
- Sound Buffers formats. I've created a new engine for playing long WAV's in my games. So I
- decided to create a small simple program just to edit and play WAV's. The project began in
- 1998 summer.</font></font></p>
-
- <hr SIZE="1" WIDTH="100%">
-
- <p><font face="MS Sans Serif"><font SIZE="+1"><b>2. Resources</b></font> <br>
- <font SIZE="-1"> I spent about one month to realize my idea. My parents
- thought I've driven crazy or I was stolen by the aliens :). After all that time I
- understood three good things: write more comments in your code (unfortunately I always
- forget about it), read more various SDK (thanx Microsoft and all INET men), don't forget
- to go outside time in time.</font><br>
- <font SIZE="-1">I used:</font><br>
- <font SIZE="-1"> Intel Pentium 166 MMX, 32 Mb;</font><br>
- <font SIZE="-1"> simple SB 16 Pro;</font><br>
- <font SIZE="-1"> Microsoft Windows 95 OSR2 system;</font><br>
- <font SIZE="-1"> Microsoft DirectX 5.0</font><br>
- <font SIZE="-1"> Microsoft Visual C++ 5.0 (I hate MFC,
- don't let 'em fool you with this shit :) );</font><br>
- <font SIZE="-1"> Microsoft Win32 SDK and etc.;</font><br>
- <font SIZE="-1"> Microsoft Game SDK (DirectX);</font><br>
- <font SIZE="-1"> lots of food and my glasses :).</font></font></p>
-
- <p><font face="MS Sans Serif"><font SIZE="-1">ProWave 1.02 sources:</font><br>
- <font SIZE="-1"> ampicon.ico, base.cpp, global.h, ground.bmp, load.cpp,
- meter.bmp, plus.h, overview.htm, sigma.jpg, transfor.cpp,</font><br>
- <font SIZE="-1">wave.bmp, wavedit.ico, wavedit.rc, prowave.ini, 16 *.wee (echo effects), ?
- *.wav (joke).</font></font></p>
-
- <p><font face="MS Sans Serif"><font SIZE="-1">Setup sources:</font><br>
- <font SIZE="-1">logs.bmp, plus.h, setup.c, setup.ico, setup.rc.</font></font></p>
-
- <p><font face="MS Sans Serif"><font SIZE="-1">About 85 my functions, 10 my structures,
- 5500 lines code (I don't like much empty space ;) ), 284000 bytes image and code,</font> <font
- SIZE="-1">listed about 15 Mb documentation.</font></font></p>
-
- <hr SIZE="1" WIDTH="100%">
-
- <p><font face="MS Sans Serif"><font SIZE="+1"><b>3. Setup</b></font><br>
- <font SIZE="-1"> ProWave was designed for Windows 95 OSR2 or Windows 98
- system with DirectX. If you have no Windows 95 OSR2 or later version, you must ensure that
- you have enough disk space at the beginning of sound processing. It may hang otherwise.</font><br>
- <font SIZE="-1">Program requires about 3*sizeof(WAV file) disk space for normal working.
- OSR2 release checks for available disk space itself.</font><br>
- <font SIZE="-1">It is recommended to switch into higher than 640*480 display resolution.</font><br>
- <font SIZE="-1">I take no response of various sound drives setup. If it doesn't work with
- other DirectX program such as game, it will not work with this program.</font><br>
- <font SIZE="-1"><b>Uninstallation</b>: Start Menu - Settings - Add\Remove Programs -
- "ProWave v1.1". </font></font></p>
-
- <hr SIZE="1" WIDTH="100%">
-
- <p><font face="MS Sans Serif"><font SIZE="+1"><b>4. Contents</b></font><br>
- <font SIZE="-1"> <b>Legal:</b></font><br>
- <font SIZE="-1"> ProWave v1.0, v1.02, v1.1 are free non-commercial use.
- It can be distributed freely, as long as it is not sold commercially without permission
- from me. For more information please contact me at <juskevicius@ldr.lt>.</font><br>
- <font SIZE="-1">THERE IS NO WARRANTY FOR THIS PROGRAM - whatsoever. You use it at your
- risk, and I will not be liable for</font> <font SIZE="-1">any damages that might occur to
- your computer, software, etc. in consequence of you using this freeware program.</font><br>
- <font SIZE="-1"> ProWave sources (C++) can also be distributed for the
- low cost (maybe some later - for free).</font><br>
- <font SIZE="-1">Send your opinions, bug reports, fixes; anything related to this program.</font><br>
- <font SIZE="-1">I don't ask you for money, just send me a simple post card by address: <b>"Lithuania
- Alytus Lauko 19-10".</b></font><br>
- <font SIZE="-1">E-mail: < <a HREF="mailto:juskevicius@ldr.lt">juskevicius@ldr.lt</a>
- >.</font></font></p>
-
- <p><font face="MS Sans Serif"><font SIZE="-1"> <b>Features:</b></font><br>
- <font SIZE="-1"><b> </b>Works only with WAV files (VOC, SND - unused
- ones). Supports PCM, mono\stereo, 8\16 bit, 100-99999Hz of any length samples. Can convert
- sample rates in 1-99999Hz range. Can also play them at these rates (depends on DirectSound
- drive capabilities. See: <u>O</u>ptions-<u>D</u>irectSound Info). Internal program engine
- works in fixed stereo 16 bit format.</font><br>
- <b><font SIZE="-1">Because of the DirectSound structure ProWave doesn't play WAV's in
- foreground mode.</font></b></font></p>
-
- <hr SIZE="1" WIDTH="100%">
-
- <p><font face="MS Sans Serif"><font SIZE="-1"><b>Open
- </b>Loads WAV into memory (converts format, displays graphics)</font><br>
- <font SIZE="-1"><b>Save
- </b>Saves WAV in selected format (8\16, mono\stereo, 1-99999Hz)</font><br>
- <font SIZE="-1"><b>Save
- as
- -,,- </b>converts frequency in memory and saves<b> </b>(Changes
- frequency in memory !)</font><br>
- <font SIZE="-1"><b>Save as (const) -,,- -,,- </b>Doesn't
- change frequency in memory</font><br>
- <font SIZE="-1"><b>Undo
- </b>Undoes the last action</font><br>
- <font SIZE="-1"><b>Cut
- </b>Cuts selected area</font><br>
- <font SIZE="-1"><b>Copy
- </b>Copies selected area</font><br>
- <font SIZE="-1"><b>Paste
- </b>Pastes selected area in the beginning of selection</font><br>
- <font SIZE="-1"><b>Mix
- Paste </b>Pastes by
- mixing (volume panning setting)</font><br>
- <font SIZE="-1"><b>Delete
- </b>Deletes selected area</font><br>
- <font SIZE="-1"><b>Trim
- </b>Deletes everything except selection</font><br>
- <font SIZE="-1"><b>Insert Silence </b>Inserts silence
- (ms) in the beginning of selection</font><br>
- <font SIZE="-1"><b>Select
- All </b>
- Selects whole area</font><br>
- <font SIZE="-1"><b>Show Range </b>Shows
- only selected area (Right mouse button)</font><br>
- <font SIZE="-1"><b>Show
- All
- </b>Restores view</font><br>
- <font SIZE="-1"><b>Left Channel </b>Shows only
- left channel data</font><br>
- <font SIZE="-1"><b>Right Channel </b>Shows only right
- channel data</font><br>
- <font SIZE="-1"><b>Stereo Channel </b>Shows both channels data</font><br>
- <font SIZE="-1"><b>Show Center Line </b>Shows\Hides center line (0 db)</font></font></p>
-
- <hr SIZE="1" WIDTH="100%">
-
- <p><font face="MS Sans Serif"><font SIZE="-1"> Next features apply only
- in selected areas. If there is no selected area, it applies for whole area</font><br>
- <font SIZE="-1"><b>Reverse
- </b>Reverses area</font><br>
- <font SIZE="-1"><b>Scale
- </b>Scales area (like simple volume control)</font><br>
- <font SIZE="-1"><b>Volume Slide </b>Slides
- volume in area (start and end volume in %)</font><br>
- <font SIZE="-1"><b>Amplitude Panning </b>Moves or scales +\- amplitudes</font><br>
- <font SIZE="-1"><b>Echo
- </b>Adds echo effect in area</font><br>
- <font SIZE="-1"><b>Filters
- </b>Adds filter in area</font><br>
- <font SIZE="-1"><b>Play
- </b>Plays area sample</font><br>
- <font SIZE="-1"><b>Play
- Loop </b>Loops
- playing area sample</font></font></p>
-
- <hr SIZE="1" WIDTH="100%">
-
- <p><font face="MS Sans Serif"><font SIZE="-1"><b>Stop
- </b>Breaks playing</font><br>
- <font SIZE="-1"><b>Select Device</b> Changes DirectSound
- device to selected one (by default: Primary Sound Driver)</font><br>
- <font SIZE="-1"><b>Reset DirectSound </b>Resets DirectSound (allows to
- get back sound device)</font><br>
- <font SIZE="-1"><b>Output Type </b>Sets
- primary sound buffer format (for the best quality select the same frequency as is in the
- file)</font><br>
- <font SIZE="-1"><b>Master Control </b>Sets new panning, sample frequency
- changes</font><br>
- <font SIZE="-1"><b>File
- Info
- </b>WAV file information</font><br>
- <font SIZE="-1"><b>DirectSound Info </b>DirectSound Device capabilities</font></font></p>
-
- <hr SIZE="1" WIDTH="100%">
-
- <p align="center"><font face="MS Sans Serif" size="2"><a
- href="http://www.geocities.com/SiliconValley/3066">http://www.geocities.com/SiliconValley/3066</a></font><font
- face="MS Sans Serif" SIZE="-1"><br>
- Copyright ⌐ 1998-99 by AmberRor</font></p>
- </body>
- </html>
-